Initialize engine version: 4.3.0f4 (e01000627d60)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1191]
    Renderer: AMD Radeon HD 6800 Series
    Vendor:   ATI
    VRAM:     1000 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Danger\Documents\RandoBuilds\OceanCleansers_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Danger\Documents\RandoBuilds\OceanCleansers_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Danger\Documents\RandoBuilds\OceanCleansers_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Danger\Documents\RandoBuilds\OceanCleansers_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.074 seconds
desktop: 1920x1080 60Hz; virtual: 5440x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\Danger\Documents\RandoBuilds\OceanCleansers_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Danger\Documents\RandoBuilds\OceanCleansers_Data\Managed\System.Core.dll (this message is harmless)
