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There are three gameplay iterations I'm testing right now. You can read more about them in the How-to section. They are:

Email me for an iOS TestFlight invite.

Allo friends. Here's a simple touchscreen game I've been jamming on lately.

How-To:

  • The goal is to completely fill up the right board (or in the case of the one-board build, fill up the one board with claimed blocks), using shapes created on the left board.
  • Drag left/right or up/down on the left board to slide that row or column.
  • Slide around to create the largest shape (orthogonally continuous patch of one color) you can, and then double-tap it to send it to the right board.
  • Drag anywhere outside of the boards to slide the entire left board in both directions -- use this whole-board-slide to position a shape where it'll fit on the right board.

To explain that scoring:

You get points when you send a shape onto the right board, to the tune of the square of the number of spots (individual squares) in the shape (score += shapeSize^2). So a 2-spot shape = 4 points, 3-spot shape = 9 points, 4-spot = 16 points, etc.
If you finish the right board in under a minute, you get a bonus point for every second under 60.

About those three builds:

I'm testing three different gameplay options right now, hoping to land on one "ideal solution" (I'm assuming it's not any of these three, but bits of each). Here's the deal:

One-board mode. I was recently thinking about how this game could work on a smartwatch, namely one with a square screen. Clearly, the space isn't there for two boards, so I'm trying overlaying the second board on the first (now only) board. I don't feel that this design is very clear yet, but I hope to find a solution, because it'd also open the option to fill the entire screen with the board, on any size device. Very interesting.

Two-board no-mid-column. This iteration is what I'd call the so-far definitive version: There's a top board and a bottom board, and when you claim a shape on the top board, if the exact same spots are open on the bottom board, they fill in with your new shape; otherwise, the move is blocked.

Two-board AND mid-column. This is how the game started: when you claim a shape on the left board, it's moved to the center column. From there, you place it manually (wherever you like) on the second board. You can also move shapes around on the second board after they've been placed.

Video

If that's unclear, I made a video:
Unfortunately, that video is now out of date. TODO: New vid!

Feedback & Mailing List

Changelog

6/17/14

  • Now with actual OK-looking and pressable GUI (NGUI rather than OnGUI).
  • Added a 4-direction arrow in the center to illustrate that you can slide the whole board from there.
  • Addressed feedback from Boston Indies demo night 6/16/14:
  • Post-game buttons ('again' and 'reset high score') are delayed by a second to avoid accidentally hitting them after double-tapping the last shape.
  • Fixed a bug that was canceling the color scheme swap.

4/15/14

  • Drag anywhere outside of the boards to do a whole board slide.
  • Removed the time constraint: time now counts up rather than down, and the game doesn't stop after 60 seconds (but you still get a bonus point for every second under 60 when you finish).
  • Removed the middle column: if a shape doesn't fit in the second board, nothing happens now (the idea here is that you whole-board-slide to get the shape where you want it to go, replacing the need to drag the shape into place from the center column).
  • Now allowing one-spot shapes, because why not. Getting a one-spot gap in the second board was annoying (especially now that the time constraint and 'give up' button are gone).
  • Added sounds (also from my mouth) for shape sent to second board and shape rejected.
  • Removed the ability to remove shapes from the right board, because of a sneaky game-breaking trick it enabled ;)

3/2/14:

  • Sliding!!! You can now slide the rows and cols on the left board, so no more arrow buttons.
  • It's now double-tap, instead of single tap, to claim a shape from the left board.
  • AAAAAANDROID VERSION!!

2/28/14:

  • Greatly improved snapping shapes onto the right board.
  • Changed scoring system to score += shapeSize^2, to incentivize larger shapes.
  • Added ability to pick shapes back up off the right board and reposition / remove them.
  • Added switchable color schemes, including a colorblind scheme.
  • Added arrow graphics to the slide buttons.

2/27/14:

  • First!
  • Row and column sliding works.
  • Collected shapes go to the middle column, and you drag them from there to the right board.